This makes the track rather expansive and boring - lacks intricacy. Two Tilke tracks that don't have sections:īoth are basically one long section. This may seem irrelevant but anyone who has played a racing game will know what I mean. They are areas on a track that flows/has similar corners (or straights). Here are two Tilke tracks that actually show sections within a track: This one may not be quite so obvious but I think it is equally as important and I only just remembered its importance today when racing rFactor online. P is the Prestige coefficient of the race U is the Uniqueness coefficient of the race Since there are a number of engineers on here, I thought I'd create an expression for us: It doesn't matter how many challenging corners you have, if you don't have elevation change, you're done. The newest addition to the calender, the Yas Marinas circuit in Abu Dhabi features zero elevation change and as such, lacks all character. It really does make a difference to the viewer. This is something distinctly lacking from the Tilke designs and despite there being some in Turkey it isn't enough.įor instance we have Spa, Imola and Brazil all with quite severe elevation change over the course of the lap and they all bring spectacular racing. F1 is supposed to be man against the environment in the best machinery - if you just make the track to suit the cars, where is the challenge?ĭoes anyone really care about how many overtaking moves are made on what's basically a car park? I know which I'd rather watch. A racing circuit should be a ribbon of tarmac draped over the natural landscape with as little human interference as possible. In recent years with the Tilke-dromes we've had several instances where a cheap, sparse area of land is completely flattened and the builders set about creating a "world class racing circuit". It really doesn't make you want to watch them as individual events. They may look difference to the casual eye but they all contain the same generic components: You don't need overtaking opportunities when you are watching someone slide through Pouhon in the wet. So on that note, a circuit should be designed with spectacular scenery (be it natural or otherwise) rather than trying to create "overtaking opportunities". Each circuit is remembered for its own unique design, not the racing in particular. And finally Monaco has Grand Hotel Hairpin and the Tunnel. Suzuka has Spoon Curve and 130R and Hockenheim had the 220mph knife-edge wide black-top curving off into obscurity. Imola? The Varianté Alta chicane hopping and Aqua Mineralé sliding are what set its apart. If you think of Spa, what is the first thing you think of? You, like myself, probably think of the 200mph blast from La Source up to Les Combes through the Arden. It may seem obvious but it seems to have escaped Herman Tilke. Bare with me as I try to explain the reason.Īfter much research and personal interest into F1 circuits I've come up with a number of criteria important to F1 circuit design. We all have fond memories of races held at Spa, Monaco, Imola, Suzuka, Hockenheim (the real one) they all had distinctive character and were something to really look forward to. Sure, one part of that is due to the regulations creating 200mph wind-deflectors but I wish to pose another culprit: modern F1 circuits. ![]() It is designed to look good and work well in vanilla AC, although I have configured the track for some CSP options such as night and rain.One could be convinced otherwise by the results of the past 2 seasons but F1 seems to be taking a downward trend to mediocrity. I have optimised the visuals as much as possible, allowing me to run a grid of 24 cars with everything turned up to max, in VR. The 113 km² landscape that the circuit is set in is furnished with around 73,000 trees and 500,000 plants and bushes. The track features a highly detailed physical mesh with varying surface smoothness, different levels of grip for old and new tarmac, as well as drain covers and dead leaves that have accumulated at the road edge. I couldn't find any video footage of a modern-day onboard lap so there may be some inaccuracies in my track, but I did about 8000km of test laps whilst in the development phase, trying to ensure that the elevation changes were as accurate and believable as possible, whilst still making the track great fun to drive. As there is no (free) LiDAR data for this part of Germany I have once again had to use historical topographic maps for the layout and elevation changes.
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